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Before the main attack began, a small detachment of the Legion snuck near Shiver's basecamp in the ruined village of Comfort with the intention of drawing as much of her army away from the main battle to even the odds.
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Every major city in the Southern Provinces were destroyed, and the fall of the free city of Madrigal, headquarters of the Nine, would effectively end the war. After a small squad dealt with the traitorous human, the Legion moved south to flank the army of Shiver, who laid a siege to the free city of Madrigal. However, the mayor of the town sought to betray them in the hopes that he would be spared once the Dark sacked Madrigal. After repulsing an attack on the town, the soldiers moved on to the town of Otter Ferry to meet the rest of The Legion, preparing to cross the Meander River. A small detachment of the Legion has to remain behind to guard a bridge at the request of the locals, who feared for their own safety due to the ever increasing number of refugees coming from the south. The story begins in the village of Crow's Bridge. The Legion represents the elite within the armies of the west, and the gameplay centers around the actions of the Legion during the last year of the war. The Head, delivered by legendary berserk Truan of Hundred Battles, claims to be an ancient enemy of Balor's, and the Nine intend to use the intelligence it provides to their strategic advantage. Their leader is Balor, previously the hero Connacht, now the Leveler. The known ones include Soulblighter ( Damas), The Deceiver ( Myrdred), The Watcher (Bahl'al), and Shiver ( Ravanna) - the names of the other two are not revealed in the series. The Fallen Lords are six powerful wizards enslaved by Balor. They've recently found a living severed head buried in the Barrier, which they believe can turn the tide of the war with the Fallen Lords.
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The known members of the Nine include the leader Alric (the former King of the Southern Provinces), Cu Roi, Rabican, Murgen and Maeldun. The armies of the west, formed from humans, forest dwelling fir'Bolg and Dwarven refugees are led by The Nine, a group of nine sorcerer-generals called the Avatara. The principal western cities, Scales, Covenant and Tyr, were razed during the war, and only the free cities of Madrigal, Willow and Tandem still stand against the Fallen Lords. The game opens in the seventeenth year of the Province's war against the Fallen Lords, a war humanity is losing. The basic storyline of Myth involves a war between the human civilization of the world and entities known as the Fallen Lords, a group of seven Warlord sorcerer-generals that arose to drag civilization into ruins. Heroes were born in the fire and bloodshed of the wars which followed, and their names and deeds will never be forgotten. An army gathered there, and a desperate battle was joined against the Fallen. In thirty years they reduced the civilized nations to carrion and ash, until the free city of Madrigal alone defied them. Their leaders became known as The Fallen Lords, and their terrible sorcery was without equal in the West.
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In a time long past, the armies of the Dark came again into the lands of men.
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The single player campaign is only playable from the perspective of the Light, through a series of both linear and non-linear laid out levels, with end of level stats and individual unit kill counts and prevalence still present, along with the option to play cooperatively in multiplayer through online or local network. While some units from the previous Myth retain their special abilities such as the Dwarf satchel charge and Journeyman healing, other past units like the Archers are able to fire a secondary fire arrow that can set the targeted area aflame damaging nearby units and can use a knife as a last resort when in close combat. In both single and multiplayer games, players can utilize units in different way such as combat formations and special abilities and making use of terrain. Myth is a real-time tactics game where players are given a pre-determined selection of units with their own strengths and weakness, without the option to recruit any further units later in battle, emphasizing the tactics aspect of the gameplay. Levels of Myth, Units of Myth, Special Abilities and Dream Spells, and Myth: TFL Plugins
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